Xbox’s Halo: Reach is finally making it’s way to PC this December
2010’s Halo: Reach is being brought to PC in its entirety in December as part one of Halo: The Master Chief Collection. Halo: Reach is the prequel to Halo: Combat Evolved and the last entry in the franchise by the original developer Bungie. It was one of the most popular Xbox 360 games in the years before the Xbox One’s release. It was eventually added to the new console as part of the backwards compatibility program and has maintained a healthy player base. However, something fans of the title have been asking for extensively is a port to PC.
The good news about this all is, even if your PC isn’t in the best shape, Microsoft has you covered. 343 Industries has worked to make sure that the game scales on all types of computers, “ranging from bleeding edge to near potatoes.” The game should be accessible to most players without massive sacrifices, which makes sense considering the age of the game. Also alongside the PC launch, Reach will be added to the Xbox One version of the Master Chief Collection. It can be pre-ordered individually or as part of the six-game bundle.
What are the game’s new specs?
On both systems, Halo: Reach will be updated and made compatible with modern hardware. This will allow gamers to enjoy the game at higher resolutions and framerates. However, depending on whether or not you want to run the game at 1080p or 4K, the system requirements are a bit different. The recommended specs have not been released yet, but should be made available at a later date.
Halo: Reach will available on PC this December 3rd. The entire PC collection can be pre-ordered on Steam or the Microsoft store for $40 USD. Alternatively, you can pre-order Reach individually for $10. As for the Xbox One, you can buy Reach as an add-on to The Master Chief Collection for $10. PC gamers who buy the entire bundle will initially only have access to Reach. This is because Microsoft and 343 Industries are choosing to release each entry in chronological order.
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